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Hello, We are the GrayZone Team

Team full of creative people.

About GrayZone

The player takes on the role of a high school senior on the path to education, where he will continue his studies and higher education. He receives a wonderful opportunity for a scholarship to a great university abroad, but the time to apply for the scholarship is short. To succeed, the player must go through a series of series and situations that look at reality - preparing documents, administrative, interviews with institutions and test questions.

At each step, the player is faced with a choice: to follow the honest path and put in the effort, or to choose which groups of positive practices at first glance seem like a solution. The decisions they make lead the player through a ‘gray zone’ - a space in which the border between ethically correct actions and illegal actions is unclear and difficult to demarcate.

Each choice has consequences based on the story and the final outcome: obtaining the scholarship in an honest way, dismiss opportunity, or achieve success through a group of practices that leave behind negative integrity scars.

The game offers multiple scenarios and endings that make it playful and interactive, and the response to critical thinking for young people about the importance of integrity, ethical choices and the consequences of corruption. The goals of the game that we strive to achieve are the following:

Young people are faced with real corrupt situations. Of course, critical thinking, moral assessment and active reflection on the decisions made by each player. (In the process of playing, each player's integrity, reputation, time and money are measured).
Values ​​such as integrity, honesty and resistance to corruption are promoted.
A long-lasting resource which will be used in teaching and non-formal educational environments.

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Meet The Team

Filip Mladenovic Game Developer
A passionate software engineer / video game developer with background in electronic music composition & sound design. Currently in the pursuit of a degree while working on creative projects that display art, technology, space and creativity. Background in both technical and artistic fields allows him to approach problems with unique perspectives and deliver elegant solutions. Additionally, he possesses skills such as 3D Modeling, 3D Rendering, Video Editing and Website Design.
#Programmer #Music #SFX #UI/UX #Website Creator #Concept Creator
Aleksandar Talevski Game Developer
A passionate software engineer / video game developer with background in electronic music composition & sound design. Currently in the pursuit of a degree while working on creative projects that display art, technology, space and creativity. Background in both technical and artistic fields allows him to approach problems with unique perspectives and deliver elegant solutions. Additionally, he possesses skills such as 3D Modeling, 3D Rendering, Video Editing and Website Design.
#Concept Creator #UI/UX #Programmer
Hristina Jovcevska Project Coordinator
Hristina is a project coordinator with proven experience in developing and leading youth initiatives aimed at social change. Within the project, she ensures overall strategic coordination – from planning and organizing activities to building partnerships and securing visibility. Her focus is on making project results practical, relevant, and recognized by the target group. With the ability to spot trends and translate them into engaging, educational content, she helps ensure the initiative is innovative and sustainable.
#Concept Creator #Event Manager
Martin Nasteski Project Coordinator
Martin is a character designer focused on shaping the visual identity and individuality of game characters. From early sketches to finalized designs, he works on proportions, expressions, and details that give characters authenticity and recognizability. By balancing aesthetics with playability, he ensures that each character is both visually appealing and functional within animation and gameplay. His designs help players form emotional connections, adding depth and personality to the overall game experience.
#Artist #Character Designer
Ognen Kiprijanoski Project Coordinator
Ognen is responsible for the communication and promotion of the initiative. He ensures project visibility through media coverage, collaboration with public figures and institutions, and active community engagement. He plans and coordinates all activities related to the communication strategy, making sure every message is precise, relevant, and aligned with the project’s values. With a systematic and professional approach, Ognen monitors campaign results and adapts strategies to increase impact and community engagement. Combining creativity with analytical thinking, he produces content that is striking, persuasive, and accessible to diverse audiences.
#Socials Coordinator
Filip Simonoski Environment Arist
Filip is a background designer focused on creating immersive environments and scenes that enrich the player experience. His work emphasizes spatial compositions and atmospheric design, carefully balancing aesthetics and functionality. From color choices and lighting effects to detailed elements, he ensures each background is vivid and engaging. A multimedia student passionate about game design, Filip combines creativity with strong technical and practical skills, delivering visual elements that are both harmonious and functional. His designs not only create a distinctive visual identity but also allow players to fully immerse themselves in the game world.
#Artist #Background Designer
Mina Zdravevska Educational Coordinator
Mina is a strategically oriented creative focused on developing and implementing content that is both engaging and directly applicable to the target audience. She carefully analyzes user needs and creates solutions that drive engagement and long-term value. She is dedicated to ensuring that every piece of content is interactive and easily accessible. Combining creativity, analytical thinking, and awareness of current trends, Mina ensures that projects are not only innovative but also effective in practice. Her dedication guarantees that every step of the process is well-planned and executed with structure.
#Graphic Designer #Content Manager
Game Testers Testing
Our dedicated game testing team ensures the highest quality gaming experience through rigorous testing, bug finding and overall feedback.

Special thanks to Kristijan Srbinoski, Nikola Shikole, Vule, Teski, Zafir Bogdanovikj, Andrej Zlatanov and Hristijan Petkovski.
#Game Testing #UX #Feedback

Get in Touch

We always appreciate your honest feedback on our projects.
Feel free to send us an email with your ideas!